Reaktor 5 update only


















Reaktor 5 provides two levels of functionality to users intending to design new synths and effects: Primary and Core, each with its own Macros and modules. One of these launches the Ensemble Panel. There are helpful Bookmark and Jump to Bookmark buttons when navigating the various levels of your creations, and a Debug button for use with Core cells more on these shortly.

Reaktor 5 now displays all Structures Ensemble, Instrument, Primary Macro, Core cell, and Core Macro in the same window, although you can open several Structures in separate windows if you wish. New on the Properties page is more control over the number of voices — the voice allocation along with the minimum and maximum number of unison voices can now be locked, which is handy if you've found the optimum setting for a particular instrument to avoid unnecessary CPU overhead and don't want to accidentally disturb it.

There's also a Voice and MIDI Slave option in the same page, so you can adjust polyphony and MIDI channels from one instrument in an Ensemble and have the others set to these same values automatically.

Dedicated Reaktor users will welcome the heavily reworked Macro section of the library, which gathers together the various lower-level modules to form useful time-saving sub-assemblies for your own designs. These macros now include an enhanced collection of 'Classic Modular' Macros containing two new sections: Audio Modifiers contains waveshapers, slew limiters, and clippers amongst others, while Event Processing includes a quantiser and randomiser.

Even better, the 'Building Blocks' section of the Macro library now includes such gems as the multi-stage envelope generators beloved of Absynth and FM7 users, a MIDI monitor to allow you to examine the data coming into your instruments, a phase-correlation meter to display the stereo image information, and a good batch of basic effects blocks.

Reaktor 5 includes no new Primary audio or processing modules, because low-level functions will now be designed using the new Core-level functions. However, there are some new Primary modules concerned with other areas of the application, as well as various other smaller improvements. The Mouse Area module can read mouse movements, clicks, and drags, but NI say that it's more likely to be used in conjunction with the new Multi Display and Poly Display modules that generate and manipulate graphical objects, such as those generated by the Game Of Life used in the redone Newscool Ensemble, plus the new matrix sequencers see the 'Bundled Library' box.

The Stacked Macro and Panel Index modules are designed so that multiple sets of controls can share the same area of the front panel. Switching between the six sets of controls using the tabs certainly results in a much smaller and far more elegant panel layout.

The Auxiliary library menu now includes a new Voice Shift option to rearrange polyphonic input values across output voices, and a Snap Value Array, so that you can for instance store sequencer data in snapshots.

The IC Internal Connection Send and Receive modules can act like wireless connections between different instruments in an Ensemble, and the Numeric Readout module lets you display the current value of any internal parameter on the front panel.

Smaller improvements include a horizontal bar showing average, peak, and overload in different colours on the existing CPU meter, although as it's just one pixel high, I admit that I didn't even notice it until I read about it in the manual!

You can also now delete Structure wires by dragging their input port end to a blank part of the Structure. Reaktor 's predecessor Generator started life with a decidedly uncool laboratory look, complete with sky-blue panels and dark-blue knobs and buttons.

When it morphed into Reaktor with the addition of audio functions, this colour scheme simply changed to green panels with black controls. By Reaktor 3 there were user-definable colour schemes, and bitmap-import options so you could add custom logos and the like, but it was Reaktor 4 that added the switched A and B panels to keep designs outwardly simpler, and graphical backgrounds with alpha channels transparency for the controls so they remained visible. Reaktor 5 takes things a lot further with panel skins — faders, knobs, buttons, lamps, meters, and switches can all have their appearance customised.

Fader skins can either be single-picture skins of the handle or multiple-picture animated skins, while the knob and most other skins are always animated. This removes the final graphical obstacle to truly innovative interface design, and the new bundled library incorporates quite a few radical looking panels, from the slick modernity of the new Spacemaster2 reverb to the colourful minimalist look of the Skrewell visual sound design workstation and the almost toylike appearance of the SQ8x8 step sequencer.

For those intent on a little DIY synth design, it's the new Core cell library that will probably be more interesting than anything else. When you right-click inside an instrument Structure window, there are now four types of object that you can add to your designs — another Instrument, one of the Built-In primary Modules, a ready-built Macro, or one of 50 new Core cells, sorted into various categories named Audio Shaper, Control, Delay, EQ, Oscillator, and VCF.

Reaktor 5 features slick new toolbars, the new Panel Sets window shown down the left-hand side, and graphical features like the tabbed panels across the bottom of this Carbon 2 synth, courtesy of the new Stacked Macros module. Given that all four object types can be wired into your creations in exactly the same way, the casual user can simply benefit from these new Core cell designs, and from new Core cells that will be made available as free downloads for registered users on the NI web site.

NI are also putting more emphasis on developing new Core cells in the future rather than new primary modules, and they have already included quite a few new filters, oscillators, and effects in the new Core cell library that are used in many of the new Ensembles, instruments, and macros.

However, the new Core cells actually employ completely new concepts — while NI provide them with a similar visual design environment to the rest of Reaktor, they actually use an integrated run-time compiler that turns the underlying low-level code into new modules and allows designs to be tested immediately. Effectively, where before you could design synths by connecting together some of the supplied oscillators, filters, and amplifiers, now you can also design new oscillators, filters, and amplifiers from the ground up.

NI rightly claim that their new Core Technology is the largest technical advance in Reaktor since its first release nine years ago, and they are hoping that with access to these much lower-level Core cells, designers and educational establishments will now be able to create radically new Reaktor designs with unique sounds that just wouldn't be possible using the previous 'primary level' modules and Macros. Those of you that intend to delve into these deeper areas of the program will notice that if you open up the Structure windows of a Core cell, it has slightly different colours, and the extra Debug toolbar button mentioned earlier, while the window itself is divided into three areas separated by vertical lines, with input modules on the left, normal ones in the middle, and outputs on the right.

In addition to being able to choose from items in the existing Core cell library, the Core cell menu also includes two extra options labelled New Audio and New Event, which let you create new Core cells of these two types.

Event cells can only deal with data tasks, accepting other events as inputs, and outputting them in modified form, but they do consume significantly less CPU power than the Audio ones, which can accept either event or audio input signals, but always output audio ones.

Essentially, audio cells are the ones to reach for when designing oscillators, filters, effects, and so on, while events are in charge of controls and other data manipulation. Once a new Core cell appears in your design, you open up its Structure window and add items to it using a new selection of right-click menu options that are fairly similar to those for Primary Structures. We may see many more plug-in designs from Reaktor users as well, since it's probably easier to develop and debug them using this new graphical interface than with a traditional compiler.

Thankfully, there's a separate page manual devoted to the new core functions, with plenty of examples and explanations of how to build optimal Structures that minimise CPU overhead, the use of the Debug mode to trace signal values through your designs, and of course a set of appendices covering the various Core cells and Macros.

As an ex-programmer myself, I found it generally well-written if a bit sluggish in places, but you really do need to work through it carefully from end to end to gain a thorough understanding of Core cell design. Moujik , Aug 31, Messages: PulCzar , Aug 31, Messages: 1. Offline Update What about downloading to an offline computer? I know how this works for product activation, with the request file, but if it's only available through the Service Centre how will that work?

It's here. It's less righteous indignation and more do more with less. Komplete 5 is in my mind the best package because it had Pro, B4, and 3 Piano Apps, all of which I use quite a bit still. I will as much as I hate the Adobe model at least when a new CS comes all the packages in their suites get updated. I haven't seen them do Photoshop But I'm going to start putting out suites then all programs in the suite should updated Kontakt 5, Absynth 6, Battery 4, Reaktor 6. The Owner has no duty to make progress payments unless accompanied by the updated Work Progress Schedule.

The Contractor shall show the anticipated date of completion reflecting all extensions of time granted through Change Order as of the date of the update. Drawings Submitted During the Contract Term Where required to develop maintain and deliver diagrams or other technical schematics regarding the scope of work, Contractor shall do so on an ongoing basis at no additional charge, and must, as a condition of payment, update drawings and plans during the Contract term to reflect additions, alterations, and deletions.

Disclosure Updates Promptly and in no event later than 5 Business Days after obtaining knowledge thereof, notify Agent if any written information, exhibit, or report furnished to the Lender Group contained, at the time it was furnished, any untrue statement of a material fact or omitted to state any material fact necessary to make the statements contained therein not misleading in light of the circumstances in which made.

The foregoing to the contrary notwithstanding, any notification pursuant to the foregoing provision will not cure or remedy the effect of the prior untrue statement of a material fact or omission of any material fact nor shall any such notification have the effect of amending or modifying this Agreement or any of the Schedules hereto.



0コメント

  • 1000 / 1000