Zero to hero board game


















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Your game will start after this message close. Report Cinematic Bug Install or enable Adobe Flash Player. Alternatively, we also recommend the SuperNova! Note : This product is for use in the Fantasy Grounds Unity virtual tabletop. If you would like to purchase the PDF version, click here. Patreon: www. Your email address will not be published. Proudly powered by Mootium. Design Boardgamer. Search for:. Conversion based on original product containing: Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3.

Character Creation Through Role-Playing The first module in this campaign gets players going quickly by letting them explore their character concept through actively role-playing the process.

Fight Club The next module presents fun opportunities for the players to get some action with their characters while learning the basic mechanics of 5E. Hama Said Knock You Out At this point, the players get their first taste of adventuring outside a controlled and simulated environment, all while trying to maintain a timeline to not be late to their own graduation and initiation into the Harpers.

A mining town near the Sunset Mountains, called Heaven, has reported bizarre attacks and has asked for help. This series of adventures was originally published in serial form beginning in February Your email address will not be published.

Proudly powered by Mootium. Design Boardgamer. Search for:. Publisher: Dungeon Masters Guild Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3.

Character Creation Through Role-Playing The first module in this campaign gets players going quickly by letting them explore their character concept through actively role-playing the process.

Fight Club The next module presents fun opportunities for the players to get some action with their characters while learning the basic mechanics of 5E. Hama Said Knock You Out At this point, the players get their first taste of adventuring outside a controlled and simulated environment, all while trying to maintain a timeline to not be late to their own graduation and initiation into the Harpers.



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