V9.0.1 patch


















Personalized Community is here! Quickly customize your community to find the content you seek. Personalize Community Now. Mason asked a question on 11 Apr PM. InternalOperationPlugin] [1beee1-b3fd-dcb65dc8d: ObjectModel Implementation] can anyone give me any suggestions? Thank you very much Mauro. Replies 4 All Responses Only Answers. Miguel Lourenco responded on 13 Apr AM. Raid first or second week December before the holiday break. Ah yes, here we go again with hundreds of people logging onto PTR expecting to play Shadowlands content when it's only the pre-patch cuz people can't read.

What kind of question is that? Without a set release date, pre-patch hitting PTR means we're one step closer to the undisclosed release. I'm pretty excited too. A couple weeks ago i tried to login to ptr to see if its up couldnt load any EU characters though,since i dont know if PTR stays up permanent This patch simply is 20 GB.

It likely contains most of the data for the Shadowlands expansions, even if the access to it is locked. Now that Super Smash Bros. Ultimate has been updated, it will be interesting to see how players adapt to Steve and learn how to truly exploits the character's strengths. Super Smash Bros. Ultimate is available exclusively on Nintendo Switch. Feral Spirit now generates one stack of Maelstrom Weapon immediately, and one stack every 3 seconds for 15 seconds.

Frostbrand has been replaced with Frost Shock. Frost Shock shares a cooldown with Flame Shock. Frost Shock and Flame Shock now have their cooldowns shortened by Haste. Flametongue has been replaced with Flametongue Weapon. Rockbiter has been removed. Crash Lightning now deals reduced damage against additional targets. Ice Strike will also reset the cooldown of your Flame and Frost Shock spells. New Talent: Fire Nova replaces Searing Assault — Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing Fire damage to up to 6 targets within 8 yards of your Flame Shock targets.

Ascendance now causes you to explode with Nature damage upon activation, dealing damage to all enemies within 8 yards. Restoration New Ability: Water Shield — The caster is surrounded by globes of water, granting 50 mana per 5 seconds. This effect can only occur once every few seconds. Only one of your Elemental Shields can be active on you at once. Earth Shield is no longer a Talent and is learned by all Restoration Shaman at level Riptide duration is now 18 seconds was 15 seconds.

Flame Shock now has an 18 second duration was 21 seconds. New Ability: Ritual of Doom — Begins a ritual that sacrifices a random participant to summon a Doomguard. Requires the caster and 4 additional party members to complete the ritual. Demonic Circle is no longer a Talent and is now learned by all Warlocks at level Demonic Gateway no longer despawns when the caster dies.

When the gateway is close to despawning, it begins dissolving out of view to warn the caster and allies that they may wish to replace it. Enslave Demon has been renamed to Subjugate Demon. A warlock can only have one Curse active per target. The following Talents have been adjusted: New Talent: Howl of Terror replaces Demonic Circle — Let loose a terrifying howl, causing 5 enemies within 10 yards to flee in fear, disorienting them for 20 seconds.

Damage may cancel the effect. Dark Pact now also provides additional health over 20 seconds. Darkfury now also increases Shadowfury radius by 2 yards. Curse of Weakness: Enemy is unable to critically strike. Reduces the time between how often players can take your Demonic Gateway by 15 seconds. Curse of Fragility has been renamed to Bane of Fragility. Entrenched in Flame has been removed. Affliction New Ability: Malefic Rapture — Your damaging periodic effects erupt on all targets, causing Shadow damage per effect.

Unstable Affliction duration is now 16 seconds was 8 seconds , no longer costs a Soul Shard, and no longer stacks. Unstable Affliction damage backlash when dispelled has been increased substantially. Sow the Seeds now embeds demon seeds into 2 additional enemies was 1. This effect stacks up to 50 times. Nightfall now procs more often as Corruption spreads to more targets. Writhe in Agony now causes Agony's damage to start at 4 stacks and may now ramp up to 18 stacks was Deathbolt has been removed and is now a PvP Talent.

Haunt duration is now 18 seconds was 15 seconds. Dark Soul: Misery no longer has a global cooldown. With Absolute Corruption Talent, counts up to 14 seconds of your Corruption's damage.

Costs 3 Soul Shards. Soulshatter now consumes all of your Corruption effects on the 5 nearest enemies instead of damage over time effects, and you no longer gain Haste for each enemy hit by Soulshatter. Curse of Shadows has been renamed to Bane of Shadows. Demonology Wild Imps now spawn more immediately after Hand of Guldan, and imps spawn in faster succession.

In addition, if they path fail, they now teleport to the Warlock. Axe Toss now interrupts stun immune targets, such as dungeon or raid bosses. This does not affect PvP combat.

Felguard's Felstorm now capped at 8 targets. Demonic Calling reduces shard cost of Call Dreadstalkers by 2. Doom no longer has a small chance to summon a Doomguard when it kills the target.

From the Shadows is now triggered by Dreadbite was Call Dreadstalkers. Demonic Consumption no longer sacrifices imps. Fire and Brimstone now generates 2 Soul Shard Fragments was 1. Dark Soul: Instability no longer has a global cooldown. Warrior General Whirlwind now capped at 5 targets. All Warriors can now use the following abilities: New Ability: Shattering Throw — Hurl your weapon at the enemy, causing Physical damage, ignoring armor, and removing any magical immunities.

New Ability: Intervene — Run at high speed toward an ally, intercepting all melee and ranged attacks against them for 6 seconds while they remain within 10 yards. Slam — Slams an opponent, causing Physical damage. Shield Block — Raise your shield, blocking all melee attacks against you for 6 seconds. Whirlwind — Unleashes a whirlwind of steel, striking up to 5 nearby targets for Physical damage. Lasts 5 seconds or until a spell is reflected. Shield Slam — Slams the target with your shield, causing Physical damage.

Sweeping Strikes now has a 0. Bladestorm now capped at 8 targets. The following Talents have been adjusted: Fervor of Battle no longer increases the damage of Whirlwind. Rend now has a 15 second duration was 12 seconds. Cleave has been redesigned — Replaces Sweeping Strike. Strikes up to 5 enemies in front of you for Physical damage, inflicting Deep Wounds. Cleave will consume your Overpower effect to deal increased damage. Passive: Your maximum Rage is increased by Dreadnaught has been redesigned — Overpower has 2 charges and causes a seismic wave, dealing damage to up to 5 enemies in a 10 yard line.

Ravager now has a 45 second cooldown was 1 minute , duration increased to 12 seconds was 7 seconds , periodic damage increased to 2 seconds was 1 second , and now chases nearby enemies in combat.

Additionally, Ravager is now capped at 8 targets. Avatar no longer has a global cooldown. Rampage now costs 80 Rage was Recklessness now instantly generates 40 additional Rage. Recklessness no longer has a global cooldown. This effect is reset if you Rampage a different primary target. Requires Enrage. Generates 15 Rage. New Talent: Seethe replaces Carnage — Bloodthirst generates 2 more Rage, or 4 more Rage when it critically strikes your primary target.

Fresh Meat no longer increases the healing of Bloodthirst. Now Fresh Meat causes Bloodthirst to always Enrage you the first time you strike a target with Bloodthirst. Massacre now has an additional effect — Reduces the cooldown of Execute by 1. Dragon Roar now has a 30 second cooldown was 35 seconds , no longer reduces enemy movement speed, and critically strikes for 3 times normal damage. Reckless Abandon has been redesigned — Recklessness generates 50 Rage and greatly empowers Bloodthirst and Raging Blow.

Endless Rage has been removed and replaced with Sudden Death on the Talent row. Protection Revenge now deals reduced damage beyond 5 targets, no longer has a cooldown, costs 20 Rage was 30 and replaces Slam when learned.

Your successful dodges and parries now have a chance to make Revenge cost no Rage, instead of being guaranteed. Intercept has been removed. Thunder Clap now deals reduced damage on secondary targets. New Talent: Double Time replaces Safeguard — Increases the maximum number of charges on Charge by 1, and reduces its cooldown by 3 seconds. Generates 20 Rage was Ravager now has a 45 second cooldown was 1 minute , duration increased to 12 seconds was 7 seconds , periodic damage increased to 2 seconds was 1 second , generates 10 Rage each time it deals damage, and now chases nearby enemies in combat.

Menace has been redesigned — Intimidating Shout will knock back all nearby enemies except your primary target, and cause them all to cower in fear for 15 seconds instead of fleeing. Punish damage reduction effect can now overlap and has a maximum of 5 stacks. Vengeance has been removed.

Mass Spell Reflection has been removed. Bursting deals a flat amount of damage instead of a percentage based off of max HP.

Volcanic Players are now knocked in the air when hit by Volcanic. Sanguine Sanguine's duration reduced to 20 seconds was 60 seconds. Grievous Non-periodic heals now removes 1 stack of Grievous. Grievous now deals a flat amount of damage instead of a percentage based off of max HP. Explosive Explosive Orbs now spawn 4 to 8 yards from the unit that summoned them was 3 yards. Explosive Orb health has been reduced and no longer scales with keystone level. Explosive Orbs now have a sound effect when defeated.

Heart of Azeroth Rank 4 Essences are no longer obtainable. Restoration Druids now learn Reactive Resin was Overgrowth. Discipline Priests now learn Purification was Premonition. Mages now learn Netherwind Armor was Temporal Shield. All Legion Legendary items' bonuses no longer activate.

War-Scrolls of Battle Shout, Intellect and Fortitude can no longer be used by characters above level Many consumables now have a 5 minute cooldown. Water now regenerates mana slower in the first seconds you begin drinking, increasing to a rapid return as you drink continuously. Reduced the amount of value that Critical Strike, Haste, Mastery, and Versatility secondary stats provide when reaching high thresholds. Heirlooms no longer have experience bonuses and now have a set bonus.

The new set bonus can be obtained from all Heirloom pieces except weapons and trinkets. Defeating additional enemies extends this effect, up to 2 additional minutes.

PvP Weapon Illusions can be used by all characters across the account. You can no longer champion a Mists of Pandaria faction for bonus reputation. Pet Battles Flat damage-taken modifiers e. Abilities that dealt damage twice per round e. Abilities that dealt damage three times per round e. Jar of Smelly Liquid cooldown has increased to 2 rounds.

Righteous Inspiration starts on cooldown when a pet battle begins. During the off-season, Mythic Keystone dungeons will still be playable using Season 4 affixes and rewards, but their seasonal achievements will no longer be available.

Additionally, it will still be possible to queue for Rated PvP based on your Season 4 rating, but titles and associated rewards will no longer be earnable. All Gladiator mounts and titles, including those from previous seasons, can be used by all characters across the account the mount and titles were earned on. The functionality of removing control-impairing effects will be restored as a powerful PvP trinket option that can be purchased with Honor from Aneka Melae in Orgrimmar and Alice Fischer in Stormwind.

User Interface A navigational marker will now appear on screen to direct you to quest objectives reducing the need to open and close the map. The map pin can be tracked with the navigational marker and shared in chat.



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